In this page, you will be able to search for the games by choosing between the following categories: use of the game (digital or non digital), language of the games, age range and themes!
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Assassin's Creed Discovery Tour is a fun way to learn about history. Take guided tours and quizzes while exploring the ancient world
The Can You game will help you understand what privilege is and what discrimination is. A role-playing game where everyone plays a character with his own story.
The game consists of discovering, through strategies, 32 people who are referents of peace and individual, civil, human and environmental rights. Throughout the game, participants will reveal information about each person until they discover who he or she is. Each participant will have to fight against time and score points.
Take on the role of a clan leader and decide how a small island develops over 20 years. This democratic island, which has some astonishing similarities with Switzerland, is home to five clans who together look after the well-being of the island. Each player takes on the role of a clan leader and, together with his clan members, looks after one of the island's resources.
DISTINCT'GO! allows young people to address social issues that particularly question them: secularism, the voice and place of youth in society, school, values, belonging, friends.
El Juego de la Paz is a kit for family experiences. Turn off cell phones, express emotions, sing, draw, dance, cook, recycle, dream... What would a better world be like? With this set families will be able to carry out 14 fun collaborative activities that promote creativity, teamwork and the culture of peace.
How would you feel if you heard this: "Your child tells you that they have prophetic dreams"? Would you be sad? Excited? Scared? Or maybe even happy? Most importantly, how would your partner feel? Feelinks is a game of emotions.
Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order.
Hellapagos is a "co-opetition" game in which players struggle to survive on a desert island and build a raft to escape before a hurricane devastates them. While players need to work together, it's not likely that everyone will survive this backstabbing negotiation game for up to twelve players.
If you love me don't die is an interactive story for smartphones and tablets that allows you to take part in the journey of refugees from Syria who are looking for a way to reach Europe.
This expansion is a campaign allowing players to live an adventure scripted in 5 scenarios which brings, collectively during the game, players to make choices that will tip the story towards Peace or World War.
Welcome! You will open the most cosmopolitan restaurant in the world! Anyone coming from any country and speaking any language can come to eat any typical dish at home! Or almost... It will depend on you all!
The game invites young people to vote and experiment with various ways of approaching voting. They can opt for various
options and change their mind according to the evolution of their reflection on the asked questions. I
@miclick is a serious interactive game designed to help children aged 9 to 12 years old to use social networks in a sensible way and to perceive their risks and limits. As in a classic role-playing game, the child must complete missions that put into practice the different aspects of a social network. Children can play the game independently and complete it.
Never Alone, also known as Kisima Inŋitchuŋa ("I am not alone"), is a puzzle-platform adventure video game based on the traditional Iñupiaq tale, "Kunuuksaayuka".
Quandary engages students in ethical decision-making and develops skills that help them identify and resolve ethical issues in their own lives through engaging story and fun gameplay. There is no one right answer in the game, just as in real life. But each action has consequences that affect the player, others in the community and the planet Braxos.
Tell Me Why is an episodic adventure game which follows a pair of twins, Tyler and Alyson, with the ability to communicate with each other through telepathy, who reunite to investigate the death of their mother. A recurring theme of the story is the fallacy of memory, as the narrative explores the twins' childhood trauma and how they may each remember pivotal moments differently.