The PEACE GAMES guide is designed to help teachers to integrate games into the classroom. The guide presents how analogue and digital games can be used as tools in the field of education for improving democratic culture and peace related competences.
During the Peace Games project, the games in the Peace Games Catalogue were tested in schools, universities and educational institutions in six different countries (Austria, France, Germany, Italy, Malta, Spain) with the aim to identify which positive impact selected games can have on young people in developing and increasing competences and skills for peace-related democratic culture.
The guiding research questions were:
Q1: How can game play activity be successfully used for developing peace related competence and acquisition in different learning settings?
Q2: What are the factors of success for game-based teaching of peace related competence?
For this guide a variety of selected piloting example settings were chosen to show possible applications for the use of games for the acquisition of peace competences. The guide addresses problems that arise when integrating games and play-session into everyday school practice and how best to work with available resources. Based on the results of the piloting and
thematic grouping of the games, the guide also presents some guidelines for teachers to support them in the uptake and implementation of games in everyday teaching.
As research shows, games and game elements are effective means to increase motivation, communication and inclusion of students. Besides the fun factor they also show positive effects on socialisation as well as problem solving skills and acquisition of a wide range of competences. The importance of strengthening peace capacities through game-based learning is also reflected in the Declaration for Joint Advocacy “Manifesto for peace education as a public good”.
Games have a long history, but they do not only serve to pass the time – even the two ancient heroes Achilles and Ajax used to pass the time between their breaks in battle by playing a board game – but they can also consciously contribute to the promotion of various competences. Games can contribute to the development of civic, democratic and social skills by harnessing the full potential of game-based learning in formal and informal settings. In the last decades, a multitude of cooperative games have been developed, but rarely specifically for the educational sector.
The roadmap is a tool to give inspirations and help you through the process of designing or adapting games with impact. The roadmap comes with a set of printable cards which support the creative process and helps with integrating
peace related competences as essential part of the game play.
After reading the introductory document the cards can be used as a starting point to gain ideas in a group but also for a one-person challenge. The cards consist of a set of ideation cards where target group and game mechanics can be defined, a set of competences cards and a set of game scope cards that can
be used for evaluation of the designed game.