Peace Games Catalogue

The Peace Games project aims to contribute to the development of citizenship, democratic and social competences by using the full potential of creativity through game-based learning in formal and informal learning.

Peace Games originated within the Laboratory for Education Inspiring Peace (EIP Lab – and as an Erasmus + project responds to the need of offering advice and orientation to the education community and to individual learners, by developing a structured review of existing games, based on a qualified analysis of learning objectives achievable, and a community hub to engage on peace-oriented online and offline games.

The PEACE GAMES catalogue is a selection of 55 interesting digital and analog games relevant to teaching and learning peace and peace-oriented competences. The games have been identified by the Consortium partners in different European countries on the basis of their relevance and classified for game-based learning.

In the catalogue the 55 games are classified by topics addressed. The six themes considered are: 1) Children’s rights, Democracy, Citizenship; 2) Decision-making, Emotions; 3) Cooperation; 4) Prevention bullying, Disabilities; 5) Prejudices and stereotypes, Cultural diversity, Intercultural understanding; 6) Peace and War.

For each theme, there are several games to choose from, depending on the age of the players, the languages, the contexts, the duration and the dynamics to be activated.

Each game presents a short description that provides an overview of the game, of the objectives and the player interaction, also giving examples of materials or screenshots. Then, the main details of the game are provided, in terms of target age group, languages, duration, availability, number of players and the competences and game strategies developed.

Each game is related to one or more competences of the internationally tested Reference Framework of Competences for Democratic Culture (RFCDC) of the Council of Europe and is referred to some other peace-related competences considered within the Consortium partners.

The game strategies highlight if the game is competitive, collaborative or cooperative.

The two-stage piloting of the 55 identified peace games will start early in 2022. A short piloting period, aimed at preliminarily analysing different possible use of the peace games in schools, will be followed by a “deeper” piloting phase, scheduled for the summer semester of 2022.

Would you be interested in joining its piloting phase?  Please contact us at with subject line reading “[Name of your institution] piloting candidature – Peace Games project”.

The catalogue is a tool that can be used in a flexible way, to find inspiration and ideas on possible games to propose in formal and informal educational contexts.

The choice can be based on one of the themes and you can try out the various games proposed, choosing those that best suit your needs. Or you can choose games that deal with different themes, to build your own path of exploration.

Obviously, classification by age, duration and language can help in identifying the games that can best contribute to developing the desired competences and best meet one’s needs.

For each game, you can find this information: