Peace Games Catalogue

The Peace Games project aims to contribute to the development of citizenship, democratic and social competences by using the full potential of creativity through game-based learning in formal and informal learning.

Peace Games originated within the Laboratory for Education Inspiring Peace and as an Erasmus + project responds to the need of offering advice and orientation to the education community and to individual learners, by developing a structured review of existing games, based on a qualified analysis of learning objectives achievable, and a community hub to engage on peace-oriented online and offline games

The PEACE GAMES catalogue is a selection of 55 interesting digital and analog games relevant to teaching and learning peace and peace-oriented competences. The games have been identified by the Consortium partners in different European countries on the basis of their relevance and classified for game-based learning.

The catalogue is a tool that can be used in a flexible way, to find inspiration and ideas on possible games to propose in formal and informal educational contexts. The choice can be based on one of the themes and you can try out the various games proposed, choosing those that best suit your needs. Or you can choose games that deal with different themes, to build your own path of exploration. Obviously, classification by age, duration and language can help in identifying the games that can best contribute to developing the desired competences and best meet one’s needs.

Click on the image for an example of each game’s details.

To support schools teachers in designing a learning program in education of peace and citizenship, the Peace Games project also includes a set of learning paths based on the Catalogue games, classifying them by themes:

The structure of the learning paths for pupils entails different learning activities: digital or analogical games, but also movies, collective reflections, learning materials, including contextualised problems and questions i.e. by embedding the experiences held in each classroom in the field of ‘activities. Then, there are also included some suggestions related both to the national scenario and learners’ characteristics and preferences, as well as a full set of indicators from RFCDC, useful to build the assessment framework. Suggested learning paths can be found in the last pages of the catalogue.

The two-stage piloting of the 55 identified peace games will start early in 2022. A short piloting period, aimed at preliminarily analysing different possible use of the peace games in schools, will be followed by a “deeper” piloting phase, scheduled for the summer semester of 2022.

Would you be interested in joining its piloting phase?  Please contact us at sanremo@eiplab.eu with subject line reading “[Name of your institution] piloting candidature – Peace Games project”.