UNESCO MGIEP in collaboration with UNOCT, UNAOC, and UNESCO organised the Digital Games for Peace challenge. In the past eight months, 22 young gamechangers were trained to conceptualise and design digital games aimed to promote peace and prevent violent extremism.
The four games conceptualized are:
1) SLATE: a choice-based narrative adventure, where the player takes the role of three different individuals, each living very different lives, however interconnected through a series of events. The game can be used in support of training interventions addressing powerful stakeholders around the theme of prevention of violent extremism.
2) All Here: a choice-based narrative social-adventure set in a city that was created to embody a dream. Players solve activities that are based on real-world problems and encourage diversity and inclusivity, inter-generational dialogues, and taking action to promote a culture of peace.
3) DiverCity: an edutainment multiplayer digital game that helps players engage in an experiential learning journey and explore their own emotions and perceptions. By building a city full of diversity and respect for each identity and belief system, players are invited to develop their own world narratives based on the intercultural and inter-religious understanding they receive through in-game interactions.
4) Reverse: an adventure game about a young girl belonging to a marginalized community who wishes to change her future for the betterment of humanity by proactively countering different conflicts in her present.
Curious about the games? Click here to find more information!
Interested in discovering more games about peace education? Check our Peace Games Online Catalogue here!
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